Thursday, August 14, 2008, 7:28:55 PM.![]() |
Building the OPML Editor app
Here we provide instructions for building the OPML Editor on your system, starting with the C source code. At this time we only have the Windows build instructions, we're working on the Mac version. Thanks a billion to Andre Radke for his help with this project. Installing Visual C++ 2005 Express
Follow Microsoft's instructions to install Platform SDK into Visual C++ 2005 Express. This takes about an hour, believe it or not, but it's hard to screw up, even though while you're doing it you feel like you must be. I've now done it twice and so far it's worked in both cases, the first time. (Knock wood, praise Murphy.) Anyway, now you're ready to download and install the OPML Editor source and project files. It should go much faster from here. :-) Build and run opml.exe
1. Download and expand the source code. Save it in a folder anywhere on your system. I put mine at the top level my C drive. 2. Open the build_VC2k5/Frontier.sln file with Visual Studio Express 3. Below the menubar, there's a popup menu for selecting the build configuration. Select OPML Debug -- it probably says Frontier Debug when you open the project at first. 4. Choose Build Solution from the Build menu in Visual Studio. There will be lots of warnings but no errors. When the build is complete, there will be an opml.exe file in "opml debug" folder. 5. Grab the latest OPML Editor release, drop everything except opml.exe into the build_VC2k5/opml debug/ folder, and launch the editor via the Run button in Visual Studio. This should launch opml.exe in the debugger, so that if it crashes you'll be taken directly to the line of source code on which it crashed. blog comments powered by Disqus |